What is KMCL?
Khan's Model of Corporate Learning
A Physical Product
The physical product is a toolbox to be used by teams. The CAD designs of the product will be available very soon. The prototype tests will be carried out with teams of managers to counter a challenge they may be facing with their current L&D program. The box has eight different items to work with. A team of 5 to 10 members can easily use it for researching needs, creating learning solutions, executing tests and evaluating results.
More details coming soon. Please fill the form to learn more.
A Learner Experience Platform (LXP)
The website is a platform where all the research data collected can be stored and large teams can collaborate. This website is a hybrid of the product-app and bot that come together to create learning experiences for employees.
The website is the backend of the platform, used by L&D managers or training creators. It will help collect data, make announcements, generate analysis in the form of pie charts, bar graphs etc and collect evaluations.
Learners don't expect content overdump. They can find all the information they want on Google for free. As trainers or teachers we need a system that intrigues our target user towards us. Learning needs attention and that's more scarce than money!
The LX concept of designing a learning experience is like Starbucks for the learner. It provides an experience that drives human potential and encourages a culture or learning instead of just taking mandatory training as a compulsion. Learn more below.
The App and LearnBot 'NABU'
The final interface
This is something absolutely new and heavily user focused. It's the app that learners can download and it comes with a chatbot robot called NABU.
I'm too excited but I cannot reveal anymore secrets about him yet. More will soon follow.
What is Learner Experience?
Training Evaluation Model
Learner Experience (part 1)
How to evaluate TRAINING in a way that tells you what worked / what you need to improve upon / what learners enjoyed / what to do next.
Learner Experience (part 2)
How to develop TRAINING in a way that makes an actual learning impact / brings you closer to your learner / creates experiences not just boring sessions / & skyrockets performance.
Learner Experience (part 3)
How to discover TRAINING NEEDS in a way that gives you a laser sharp view of what's needed / what skills exist / how to cut waste by using currently owned resources / & make sense of ROI.